Notes & process.
A place for observations,
experiments and practical 3D notes.

Product variant approval for 3D: keep colors, materials, SKUs, and assets aligned
Set up a product-variant approval workflow that connects SKU data, material references, 3D assets, renders, and customer-facing options.

Product visualization acceptance criteria: review a render before it reaches the product page
Build acceptance criteria for 3D product visualization that separates product accuracy, material approval, camera review, and delivery checks.

Web 3D asset release handoff: what to send with a GLB file
Prepare a web 3D asset release handoff with the GLB, product state, viewer requirements, validation result, and known limitations.

What changes the cost of a 3D product visualization project?
Understand the scope factors that change a 3D product visualization project, including source quality, configuration count, materials, outputs, and revisions.

What is a GLB file? A practical guide for web 3D delivery
Learn what a GLB file contains, how it differs from authoring files, and what to check before using it in a web 3D viewer.

Color management in Three.js product viewers
Set texture inputs, HDR lighting, and display output deliberately so product color remains reviewable.

Recover a WebGL product viewer after context loss
Design a tested recovery path that rebuilds GPU resources while keeping the shopper’s product state.

USDZ for iOS product AR: validate a Quick Look link before release
Validate the USDZ file, deployed URL, product state, and real-device result before releasing a Quick Look handoff.

glTF scene hierarchy for CAD product assemblies: preserve names, transforms, and part intent
A practical way to preserve usable part hierarchy, transforms, and names when turning a CAD product assembly into a glTF delivery asset.

Meshopt compression in glTF delivery: what it changes and what you still need to measure
Understand what Meshopt compression changes in a glTF asset, how fallback data works, and which results to measure in the target viewer.

Punctual lights or baked lighting in glTF product assets: choose the delivery contract first
Compare punctual lights and baked lighting in glTF product delivery, with a focus on viewer support, repeatability, and art direction.

glTF material variants for configurators: when one model can carry multiple finishes
Learn where glTF material variants fit in a product configurator, what they change, and how to plan a reliable fallback.