Notes & process.
A place for observations,
experiments and practical 3D notes.

Transparency in glTF product models: choose OPAQUE, MASK, or BLEND
Choose the right glTF alpha mode for opaque parts, cutouts, and transparent product materials while avoiding common viewer artifacts.

Shipping one product model to Android Scene Viewer and Apple Quick Look
Plan GLB and USDZ delivery for Android Scene Viewer and Apple AR Quick Look without treating the two platforms as identical.

glTF Animation for Product Experiences: Clips, Channels, Samplers, and Export Checks | Khaled 3D Studio
Learn how glTF animation clips, channels, samplers, interpolation, and skinning affect product-asset export and playback in web viewers.

glTF Validator for Product Assets: A Practical QA Gate Before Web Delivery | Khaled 3D Studio
Use the official glTF Validator as a production QA gate to catch structural, buffer, image, animation, and extension issues before a GLB reaches a web viewer.

Principled BSDF for Product Materials: Base Color, Metallic, Roughness, IOR, and Texture Inputs | Khaled 3D Studio
Build dependable product materials in Blender by setting Base Color, Metallic, Roughness, IOR, and texture color spaces correctly in the Principled BSDF shader.

Troubleshooting Principled BSDF: Transmission, Coat, Sheen, Subsurface, Thin Wall, and Material Fit | Khaled 3D Studio
Troubleshoot Blender Principled BSDF materials by choosing Transmission, Coat, Sheen, Subsurface, and Thin Wall only when the product and geometry call for them.

Web 3D Asset Pipelines: Reducing GLB Size with Measured PBR Trade-Offs
A practical guide to GLB optimization with mesh quantization, Draco or Meshopt compression, KTX2 textures, ORM packing, and measurable quality budgets.

KTX2 & Basis Universal: GPU-Ready Textures for Three.js and WebAR
Learn how decoded web textures consume GPU memory, how KTX2 Basis Universal transcoding works, and what to profile for Three.js and WebAR.

Mastering Photorealistic PBR LookDev & Studio Lighting: Automotive CGI Breakdown
Deep-dive into photorealistic automotive CGI lookdev, multi-layer metallic car paint PBR shaders, studio lighting on clean white backdrops, and clay/wireframe surface validation.

Engineering Interactive 3D Product Viewers and WebGL Configurators in E-Commerce (2026 Guide)
Engineering guide to real-time 3D configurators, Three.js viewers, WebAR, asset optimization, and responsible ROI measurement.

Zero-Upload 3D Asset Processing: Why Enterprise Privacy & NDA Compliance Demand Client-Side WebAssembly
An implementation guide to browser-local 3D processing, its privacy boundaries, and the network checks needed before making security or compliance claims.

From CAD to Cart: Building Effective 3D Configurators and WebAR Experiences
A practical guide to turning CAD data into responsive 3D configurators and WebAR experiences, with a framework for measuring commercial impact.