From the studio

Notes & process.

A place for observations,
experiments and practical 3D notes.

Transparency in glTF product models: choose OPAQUE, MASK, or BLEND

Transparency in glTF product models: choose OPAQUE, MASK, or BLEND

Choose the right glTF alpha mode for opaque parts, cutouts, and transparent product materials while avoiding common viewer artifacts.

By Khaled Mansour
Shipping one product model to Android Scene Viewer and Apple Quick Look

Shipping one product model to Android Scene Viewer and Apple Quick Look

Plan GLB and USDZ delivery for Android Scene Viewer and Apple AR Quick Look without treating the two platforms as identical.

By Khaled Mansour
glTF Animation for Product Experiences: Clips, Channels, Samplers, and Export Checks

glTF Animation for Product Experiences: Clips, Channels, Samplers, and Export Checks | Khaled 3D Studio

Learn how glTF animation clips, channels, samplers, interpolation, and skinning affect product-asset export and playback in web viewers.

By Khaled Mansour
glTF Validator for Product Assets: A Practical QA Gate Before Web Delivery

glTF Validator for Product Assets: A Practical QA Gate Before Web Delivery | Khaled 3D Studio

Use the official glTF Validator as a production QA gate to catch structural, buffer, image, animation, and extension issues before a GLB reaches a web viewer.

By Khaled Mansour
Principled BSDF for Product Materials: Base Color, Metallic, Roughness, IOR, and Texture Inputs

Principled BSDF for Product Materials: Base Color, Metallic, Roughness, IOR, and Texture Inputs | Khaled 3D Studio

Build dependable product materials in Blender by setting Base Color, Metallic, Roughness, IOR, and texture color spaces correctly in the Principled BSDF shader.

By Khaled Mansour
Troubleshooting Principled BSDF: Transmission, Coat, Sheen, Subsurface, Thin Wall, and Material Fit

Troubleshooting Principled BSDF: Transmission, Coat, Sheen, Subsurface, Thin Wall, and Material Fit | Khaled 3D Studio

Troubleshoot Blender Principled BSDF materials by choosing Transmission, Coat, Sheen, Subsurface, and Thin Wall only when the product and geometry call for them.

By Khaled Mansour
Mastering Web 3D Asset Pipelines

Web 3D Asset Pipelines: Reducing GLB Size with Measured PBR Trade-Offs

A practical guide to GLB optimization with mesh quantization, Draco or Meshopt compression, KTX2 textures, ORM packing, and measurable quality budgets.

By Khaled Mansour
Calculated example of one 2048 by 2048 RGBA8 texture using 16 MiB for its base level, excluding mip levels and other copies.

KTX2 & Basis Universal: GPU-Ready Textures for Three.js and WebAR

Learn how decoded web textures consume GPU memory, how KTX2 Basis Universal transcoding works, and what to profile for Three.js and WebAR.

By Khaled Mansour
Ford Mustang PBR LookDev and Studio Lighting

Mastering Photorealistic PBR LookDev & Studio Lighting: Automotive CGI Breakdown

Deep-dive into photorealistic automotive CGI lookdev, multi-layer metallic car paint PBR shaders, studio lighting on clean white backdrops, and clay/wireframe surface validation.

By Khaled Mansour
CAD-to-WebGL workflow separating optional surface baking, texture preparation, KTX2 encoding, geometry compression, and target-viewer testing.

Engineering Interactive 3D Product Viewers and WebGL Configurators in E-Commerce (2026 Guide)

Engineering guide to real-time 3D configurators, Three.js viewers, WebAR, asset optimization, and responsible ROI measurement.

By Khaled Mansour
Zero-Upload Client-Side 3D Asset Processing

Zero-Upload 3D Asset Processing: Why Enterprise Privacy & NDA Compliance Demand Client-Side WebAssembly

An implementation guide to browser-local 3D processing, its privacy boundaries, and the network checks needed before making security or compliance claims.

By Khaled Mansour
From CAD to Cart 3D Configurators and WebAR ROI

From CAD to Cart: Building Effective 3D Configurators and WebAR Experiences

A practical guide to turning CAD data into responsive 3D configurators and WebAR experiences, with a framework for measuring commercial impact.

By Khaled Mansour
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