From the studio

Notes & process.

A place for observations,
experiments and practical 3D notes.

Convert OBJ to GLB without losing material intent

Convert OBJ to GLB without losing material intent

Convert OBJ and MTL assets to GLB by checking texture paths, material roles, UVs, scale, and PBR results in the target viewer.

By Khaled Mansour
GLB viewer vs glTF viewer: review the asset package before you share it

GLB viewer vs glTF viewer: review the asset package before you share it

Compare GLB and glTF review workflows and check packaging, resources, materials, scene structure, and target-viewer behavior before sharing.

By Khaled Mansour
3D product animation for e-commerce: decide what the motion needs to explain

3D product animation for e-commerce: decide what the motion needs to explain

Decide when 3D product animation helps an e-commerce page, define the customer question it answers, and set clear delivery checks.

By Khaled Mansour
3D product image shot lists for e-commerce: define the views before rendering

3D product image shot lists for e-commerce: define the views before rendering

Build a 3D product image shot list that defines the purpose, crop, product state, and approval rule for every e-commerce view.

By Khaled Mansour
CAD data handoff for product visualization: decide what the render team needs before export

CAD data handoff for product visualization: decide what the render team needs before export

Prepare a CAD data handoff for product visualization: decide what the render team needs before export by defining product state, dimensions, materials, movable parts, labels, and reference authority.

By Khaled Mansour
GLB vs glTF: choose the web delivery format that fits the handoff

GLB vs glTF: choose the web delivery format that fits the handoff

Compare GLB and glTF packaging for web 3D delivery, including portability, resource inspection, caching, and target-viewer checks.

By Khaled Mansour
How to evaluate a 3D product rendering service before you start production

How to evaluate a 3D product rendering service before you start production

Evaluate a 3D product rendering service through source-data requirements, material review, revision process, deliverables, and reuse across channels.

By Khaled Mansour
How to open a GLB file online: checks to make before you share it

How to open a GLB file online: checks to make before you share it

Use an online GLB viewer as a practical review step, then check materials, scale, scene structure, and validation before sharing the asset.

By Khaled Mansour
How to write a 3D product rendering brief that a production team can use

How to write a 3D product rendering brief that a production team can use

Create a clear 3D product rendering brief with source assets, required views, material references, deliverables, and approval criteria.

By Khaled Mansour
Product material reference packs: give a 3D artist evidence beyond a color code

Product material reference packs: give a 3D artist evidence beyond a color code

Build a useful product material reference pack with physical samples, controlled photos, finish notes, texture scale, and clear source authority.

By Khaled Mansour
Product render feedback that 3D artists can act on

Product render feedback that 3D artists can act on

Give specific product-render feedback by separating product accuracy, material response, camera composition, and output requirements.

By Khaled Mansour
Product rendering backgrounds for e-commerce: choose white, transparent, or an environment

Product rendering backgrounds for e-commerce: choose white, transparent, or an environment

Choose white, transparent, or contextual backgrounds for product renders based on the page, marketplace rules, material readability, and reuse needs.

By Khaled Mansour
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